Welcome

to the

Quarry Construct Official Docs

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About

A voxel-based game, made using python. This game is specifically for building purposes.

Build Structures and get cinematic shots!


Game Control Guide :-

(Normal) In-Game Controls :-

Keys Actions
W To Move Forward
A To Move Left
S To Move Backward
D To Move Right
Space To Jump
Q To Switch Inventories
G Toggle Player Perspective
R Toggle Render Mode
Esc Pause the game
Right click Place Blocks
Left click Break Blocks
Control Sprint/Run
Shift Sneak

(Render mode is enabled) Extra In-Game Controls :-

Keys Actions
w + Right Click To Move Forward
a + Right Click To Move Left
s + Right Click To Move Backward
d + Right Click To Move Right
e + Right Click To Go Upward
q + Right Click To Go Downward
Left Click To Set your Rotation Point
Shift + p Toggle Isometric View
f To Focus the Camera
Shift + f Reset Rotation Point

(General Blocks) Inventory 1 :-

Blocks Keys
Grass Block 1
Stone Block 2
Brick 3
Dirt Block 4
Stone Brick 5
Wood Plank 6
Sand Stone 7
Andesite Block 8
QC Block 9
Lucky Block 10

(Glass) Inventory 2 :-

Blocks Keys
White Stained Glass 1
Red Stained Glass 2
Orange Stained Glass 3
Yellow Stained Glass 4
Light Green Stained Glass 5
Dark Green Stained Glass 6
Cyan Stained Glass 7
Sky Blue Stained Glass 8
Navy Blue Stained Glass 9
Violet / Purple Stained Glass 10

(Concrete / Solid) Inventory 3 :-

Blocks Keys
White Concrete 1
Red Concrete 2
Orange Concrete 3
Yellow Concrete 4
Light Green Concrete 5
Dark Green Concrete 6
Cyan Concrete 7
Blue Concrete 8
Violet / Purple Concrete 9
Black Concrete 10

To get a cinematic shot, you will have to follow the classical method... "print screen".


Features

1. World Generation

2. First and Third Person view

3. Shadows

4. Build or Break

Build Blocks

Break Blocks

5. Different Block Textures

6. Block Chosen Detection

Yes, the crosshair changes as the block changes.

7. Render Mode

I know I'm bad at building :|

8. Isometric View

Controls given above ⬆️

9. Infinite_Fall_into_void = False


You don't fall infinitely into the void! You respawn!

10. Great GUI (I guess so..)

Launcher

Start Screen

Pause Screen

FPS Counter


Skins

Inside the 'QuarryConstruct_v2.0\QuarryConstruct' folder,
replace the 'skin.png' file with the new skin and the 'arm_texture.png' with the new arm texture.
(Do not change anything else inside that folder or the game will not function.)
Note: The new skin should also be in 'png' format, with the same name, i.e. 'skin.png' & `arm_texture.png`.
You can use any image/texture editing software like Photoshop, Blockbench, Ms Paint, etc.
For the base skin/models look into the 'QuarryConstruct_v2.0\Skins' folder.

Texture Packs (Beta)

For Texture Pack makers:

Download the 'texture_packs_sample.zip' file by clicking the download button below.
Then, using any editor of your choice, you can edit the textures.

Make sure not to rename any of image/model files.



For Texture Pack users:

After reciving the Texture pack zip file, extract in the 'QuarryConstruct_v2.0\QuarryConstruct' folder (Game Folder).
Delete the already existing 'assets' folder and rename the new texture pack folder to 'assets'.

Done! Enjoy!


Downloads


Bugs or Glitches?

Do let me know about them!

So that I can fix it in the next update!

Github

Youtube

Report on QC Forums